Film

The vocabulary of film

Shot sizes, angles, lenses, light, colour grades and cuts: the words filmmakers use for how a picture is made. Press a term and watch the same actor on the same street change.

All terms

Shot sizes

Extreme wide shotalso: EWS, XWS
The actor is a speck in a big place. Shows scale, isolation, or where the story is.
Wide shotalso: long shot, WS, LS
The whole person and plenty of their surroundings. Sets up who is where.
Full shotalso: FS
Head to toe, just fitting the frame. Body language and costume read; the face doesn't yet.
Medium widealso: cowboy shot, MWS, American shot
From mid-thigh up. Named for westerns, where it kept the holster in frame.
Medium shotalso: MS, waist shot
From the waist up. The workhorse of interviews and dialogue: face and gestures both read.
Medium close-upalso: MCU
Chest up. Close enough for emotion, loose enough for a little movement. Typical for talking heads.
Close-upalso: CU
The face fills the frame. Every flicker of expression reads, so use it for the moments that matter.
Extreme close-upalso: ECU, XCU
One detail: the eyes, a hand, a button. Intense and intimate, or a beat of tension.
Establishing shot
A wide, often high view at the start of a scene that tells you where (and when) you are.
Two-shot
Two people in one frame. Shows the relationship: who stands close, who faces whom.
Over the shoulderalso: OTS
Past one person's shoulder at the other. Keeps both in the scene while we watch one of them talk.
Point of viewalso: POV
What a character sees, from their eyes. The audience steps into their shoes.
Insertalso: insert shot
A close shot of an object that matters to the story: a cup, a phone screen, a key. Usually filmed separately.

Camera angles

Eye level
The camera at the actor's eye height. Neutral: we meet them as an equal.
High angle
Looking down on the actor. They look smaller, weaker or more vulnerable.
Low angle
Looking up at the actor. They look taller, stronger, in charge. Heroes and villains get this one.
Bird's-eye viewalso: overhead, top shot
Straight down from above. Turns a scene into a map or a pattern; detached, sometimes godlike.
Worm's-eye view
From the ground, looking steeply up. Exaggerates height: towering people and buildings.
Dutch anglealso: Dutch tilt, canted angle
The camera rolled so the horizon tilts. Something is off: unease, madness, a world out of balance.

Composition

Rule of thirds
Put the subject on a third line, eyes near the top third, instead of dead centre. Feels balanced and natural.
Centre framingalso: symmetrical framing
The subject dead centre, the frame balanced either side. Formal and striking; Wes Anderson's signature.
Headroom
The space between the top of the head and the frame. A little looks natural; too much makes the actor sink.
Lead roomalso: nose room, looking room
Space in front of where someone looks or moves. Without it they seem boxed in, about to hit the edge.
Negative space
Lots of empty frame around a small subject. Loneliness, calm, or room for a title.
Foreground framingalso: layering, frame within a frame
Something in the foreground, the subject in the middle, the world behind. Gives a flat screen depth.

Lens and focus

Wide-angle lens
A short focal length up close: more background, stretched perspective, a nose that looks bigger. Energetic, a little distorted.
Telephoto lensalso: long lens, compression
A long lens from far away. The background looks huge and close behind the actor: the town is "compressed" onto them.
Shallow depth of fieldalso: shallow focus, bokeh
Only the actor is sharp; everything else melts into blur. Isolates the subject and looks expensive.
Deep focus
Everything sharp, near to far. The viewer chooses where to look; famous from Citizen Kane.
Rack focusalso: pull focus, focus pull
Focus shifts from one distance to another during the shot, moving the viewer's eye from the leaves to the actor.
Dolly zoomalso: Vertigo effect, zolly, contra-zoom
The camera moves back while the lens zooms in, so the actor stays the same size and the world behind stretches. Dread, realisation.

Lighting

Three-point lightingalso: key, fill and back light
A key light for shape, a soft fill to lift the shadows, a back light to separate the actor from the background. The interview standard.
High key
Bright, even light with few shadows. Upbeat: commercials, sitcoms, product shots.
Low key
One hard light, deep shadows, lots of black. Mystery, drama, film noir.
Rembrandt lighting
Key light high and to the side, no fill, leaving a small triangle of light on the shadow cheek. Named after the painter's portraits.
Rim lightalso: back light, hair light
A strong light from behind traces the edge of the head and shoulders, pulling the actor off a dark background.
Silhouette
The actor against a bright sky with no light on their front: a dark shape. Mystery or iconic endings.
Golden houralso: magic hour
Low warm sun just after sunrise or before sunset: long shadows, glowing skin. The most flattering natural light.
Blue hour
The deep blue twilight after sunset, with street lights just coming on. Calm, melancholy.
Practical lightalso: practicals, motivated light
A light that is part of the scene, like this street lamp, motivating the light on the actor. Night scenes are built around them.

Colour grading

Log footagealso: flat profile, ungraded
What a cinema camera records: flat, grey and washed out, keeping detail in shadows and highlights for the grade.
Teal and orange
Teal shadows, orange skin tones. The blockbuster look: faces pop off the background.
Warm grade
Pushed towards amber. Nostalgia, comfort, summer, the past.
Cool grade
Pushed towards blue. Cold, clinical, lonely or tense. Thrillers and tech.
Bleach bypassalso: skip bleach, silver retention
Low saturation and harsh contrast, like film that skipped the bleach bath. Gritty war and crime films.
Crushed blacks
Shadows pushed to pure black. Punchy and graphic; music videos and moody ads.
Matte lookalso: faded, lifted blacks
Blacks lifted to a soft grey, like an old print. Gentle, nostalgic, Instagram-era.
Black and white
No colour at all. Timeless, serious, or a flashback.
Day for night
Shot in daylight, graded dark and blue to pass as night. Cheaper than lighting a real night.
Film grain
The fine texture of film stock, added in the grade. Makes digital footage feel organic and cinematic.
Vignette
Darkened corners that pull the eye to the centre. Subtle, it reads as "cinematic"; heavy, it reads as old.

Aspect ratio

2.39:1 Scopealso: CinemaScope, anamorphic widescreen
The widest common cinema frame, often shot on anamorphic lenses. Epic landscapes and big-screen feel.
1.85:1 Flat
The standard cinema widescreen. A little taller than scope; most dramas and comedies.
16:9
TV, YouTube and laptop screens. What most video is delivered in.
4:3also: Academy ratio, 1.33:1
Old TV and early film. Today it reads as vintage or intimate.
1:1 Square
Equal sides. Instagram feeds and carousels.
9:16 Vertical
Full-screen on a phone: TikTok, Reels, Shorts and Stories. Frame for a person, not a landscape.

Time

Real time
The baseline: the car drives at the speed it was filmed.
Slow motionalso: slo-mo, overcranking
Filmed at a high frame rate and played back at normal speed, so time stretches. Drama, detail, beauty.
Fast motionalso: undercranking
Filmed at a low frame rate, played back fast. Comedy chases or a hurried passage of time.
Speed ramp
The speed changes within the shot: full speed, a sudden slow-down on the key moment, back to speed. Action and sports edits.
Timelapse
One frame every few seconds over hours, played fast: the sun sweeps across, shadows swing, traffic streaks.
Freeze frame
The picture stops dead on one frame, often with a flash or a sound. A punchline, a "that's me", an ending.

Editing

Wide, medium, closealso: coverage, progression
The classic way into a scene: where we are, who is there, then how they feel. Each cut moves closer.
Shot / reverse shotalso: shot-countershot
Two people talking, cut back and forth over each other's shoulders. Both cameras stay on one side of them (the 180° rule).
B-rollalso: cutaways, supporting footage
The A-roll is the main footage (here, the interview). B-roll is everything cut over it: details, places, action, while the voice carries on.
Cutaway
A quick cut to something else in the scene, then back. Hides a cut in an interview, or shows what the actor is looking at.
Jump cut
Cuts within the same framing, so the actor jumps from place to place. Feels restless; vloggers use it to cut out the pauses.
Match cut
A cut between two shots that share a shape or a movement, here a glowing lamp at night becoming the setting sun.
Cross-cuttingalso: parallel editing
Cutting between two things happening at once in different places, here the actor waiting and the car on its way, to build anticipation.
Montage
A run of short shots that compresses time or builds a feeling, usually cut to music.
Smash cut
An abrupt cut from a quiet moment to a loud, bright one with no warning. Shock or comedy.